Role-playing video game

Results: 280



#Item
131Role-playing game terminology / Gaming / Virtual economy / Blizzard games / NCsoft / World of Warcraft / Online identity / Massively multiplayer online game / Guild Wars / Games / Software / Windows games

What’s in a Name? Naming Practices in Online Video Games Nicole Crenshaw University of California, Irvine Irvine, CA[removed]USA [removed]

Add to Reading List

Source URL: www.darrouzet-nardi.net

Language: English - Date: 2015-01-21 20:47:55
132Digital media / Application software / Social software / Video game genres / Massively multiplayer online role-playing games / World of Warcraft / Massively multiplayer online game / Eve Online / Battle.net / Virtual economy / Software / Windows games

Microsoft Word - tdebeauv WoW retention_04_24_11.doc

Add to Reading List

Source URL: www.darrouzet-nardi.net

Language: English - Date: 2011-07-25 15:12:55
133Windows games / Games / Linux games / Social software / Video game genres / Massively multiplayer online role-playing game / World of Warcraft / Massively multiplayer online game / Multiplayer online game / Virtual economy / Software / Digital media

Attack Trends Editors: David Ahmad, [removed] Iván Arce, [removed] Online Games and Security

Add to Reading List

Source URL: www.cigital.com

Language: English - Date: 2013-11-26 20:39:27
134Games / Social software / Video game genres / Digital media / Windows games / World of Warcraft / Warcraft / Massively multiplayer online role-playing game / IGE / Virtual economy / Blizzard games / Software

Proceedings Template - WORD

Add to Reading List

Source URL: www.darrouzet-nardi.net

Language: English - Date: 2011-07-25 15:23:47
135Leisure / Tabletop role-playing game / Live action role-playing game / Role-playing video game / Player character / Non-player character / Narrative mode / Game / Game mechanics / Role-playing game terminology / Human behavior / Gaming

Petri Lankoski Character Design Fundamentals for Role-Playing Games Careful character design is a way to strengthen a role-playing game experience. Well-defined characters that are consistently communicated to players a

Add to Reading List

Source URL: www.ropecon.fi

Language: English - Date: 2004-12-10 17:57:22
136Digital media / Multiplayer online games / Virtual economy / Social software / Video game culture / MUD / Video game bot / Massively multiplayer online role-playing game / Multiplayer video game / Games / Video game genres / Software

Torill Elvira Mortensen Pleasures of the Player: Flow and Control in Online Games Doctoral thesis

Add to Reading List

Source URL: www.hivolda.no

Language: English - Date: 2005-08-31 07:34:18
137Virtual economy / Software / Digital media / Social software / Video game genres / Guild Wars / Massively multiplayer online game / Raid / World of Warcraft / Massively multiplayer online role-playing games / Windows games / Games

Microsoft Word - CHI2006_wow_paper.doc

Add to Reading List

Source URL: www.nickyee.com

Language: English - Date: 2006-04-24 02:37:31
138Games / Social software / Digital media / Windows games / Massively multiplayer online role-playing games / Massively multiplayer online game / MUD / EverQuest / Role-playing video game / Video game genres / Virtual economy / Software

The Psychology of Massively Multi-User Online Role-Playing Games: Motivations, Emotional Investment, Relationships and Problematic Usage by Nicholas Yee

Add to Reading List

Source URL: www.nickyee.com

Language: English - Date: 2006-04-10 18:15:13
139Social software / Video game genres / Digital media / Massively multiplayer online role-playing games / Windows games / Massively multiplayer online game / Multiplayer online game / Virtual world / Video game / Games / Virtual economy / Software

Games ARTICLE[removed][removed]Yee / The andLabor

Add to Reading List

Source URL: www.nickyee.com

Language: English - Date: 2006-04-10 18:15:04
140Games / Virtual economy / Digital media / Ragnarok Online / Video game genres / Game server / Massively multiplayer online game / Server / EverQuest / Software / Massively multiplayer online role-playing games / Windows games

A qualitative study of Ragnarök Online private servers: In-game sociological issues Thomas Debeauvais Bonnie Nardi Department of Informatics University of California, Irvine

Add to Reading List

Source URL: www.darrouzet-nardi.net

Language: English - Date: 2010-04-06 18:43:22
UPDATE